Wednesday, December 25, 2024

Is Hiring Flutter and Kotlin Developers the Right Choice for Your Startup?

In the rapidly evolving tech landscape, choosing...

Top Features Every Crypto Wallet App Should Include in 2025

Blockchain technology's explosive development has changed digital...

What Makes SpotHero Clone the Perfect Solution for Parking Challenges?

Due to the increasing concentration of people...

Roblox (RBLX) earnings Q2 2023

TechnologyRoblox (RBLX) earnings Q2 2023

[ad_1]

Roblox Corporation Founder and CEO David Baszucki.

Steve Jennings | Getty Images

Shares of Roblox fell 17% Wednesday after the company reported second-quarter results that missed analysts’ expectations on top and bottom lines.

Here’s how the company did:

  • Loss per share: 46 cents loss vs. 45 cents loss per share expected, according to a Refinitiv survey of analysts.
  • Revenue (bookings): $781 million vs. $785 million expected, according to Refinitiv.

The revenue figure is what Roblox calls bookings, a category that includes sales recognized during the quarter and deferred revenue. Bookings rose by 22% year over year. Roblox reported $639.9 million in bookings in the year-ago quarter. The company generates revenue from sales of its virtual currency called Robux, which players use to dress up their avatars and buy other premium in-game features.

Roblox reported 65.5 million average daily active users, up 25% from a year earlier. Users spent more than 14 billion hours engaged in Roblox during the fourth quarter, up 24% year over year.

The company’s platform has historically been popular with younger children, but Roblox has been working to expand usage across all age groups. In June, Roblox announced eligible creators can build experiences featuring mature content like some forms of violence, romantic themes and moderately crude humor for users ages 17 and older.

In a letter to shareholders Wednesday, the company said it saw growth in daily active users across all age groups and geographies.

The company reported a net loss of $282.8 million for the quarter, which ended June 30. Roblox reported a net loss of $176.4 million for the same period in 2022. It said net losses increased over the year-ago quarter due to “higher levels of expense required to support the growth of the business,” such as corporate overhead, developer exchange fees, infrastructure and personnel costs, according to the letter.

See also  Affirm (AFRM) earnings report Q4 2023

Roblox added that it expects to continue to report losses for the “foreseeable future.”

The company said average bookings per daily active user was $11.92, down 3% year over year.

Roblox will hold its quarterly call with investors at 8:30 a.m. ET.

[ad_2]

Source link

Check out our other content

Check out other tags:

Most Popular Articles